Heraldmoor
Players in Millhaven’s market square, where every new character starts

What you do in Heraldmoor

Gather and craft

Chop trees, mine ore, smelt bars and hammer them into your own sword at the anvil. Fletch a bow, tan hides into leather armour, cook what you catch. Every skill climbs from 1 to 99, and the higher levels take real dedication.

Fight

Melee or archery, and you choose what each fight trains. Start on chickens and work up to brigands, direwolves and frost wyverns. Cross the Wildlands, where other players can attack you, to reach the richest ground in the Hoarfells.

Ride

Claim a free horse at the Royal Stables, name it and ride it anywhere. Groom it and it comes to trust you; a trusting horse gallops, and the Wildlands take half the time to cross.

Quests and bosses

Five story quests told through conversations with choices, and 3 bosses with warning signs to read and phases to survive, from a giant boar to a king who would not stay buried.

Trade and build

Swap items face to face, stake them in duels, buy a plot of land and build it up from a tent to a manor. Stone houses come with a shopfront, so you can sell to other players while you’re away.

Play together

Friends, private messages and groups are built in. Notice boards post daily jobs and bounties, and on weekend evenings the town calls for defenders: everyone who answers shares the reward.

The facts

Price
Free to play. Nothing in the game is sold for power.
Plays on
Any up-to-date web browser: iPhone, iPad, Android phones and tablets, Chromebook, Windows and Mac.
Download
None. You can add it to your Home Screen for a full-screen app icon.
World
288 × 672 tiles: the safe Kingdom with eight towns and villages, the Southmarch below it with Wardbury, the King’s muster field, the Wildlands across the middle where players can fight, and the frozen Hoarfells in the far north, with the richest resources and a single hamlet.
Combat training
Wardbury’s drill yard, 5 minutes’ walk from Millhaven: pells, dummies, a quintain, archery butts and a sparring ring, with monsters graded by distance all round it.
Skills
13 to level: Attack, Strength, Defence, Hitpoints, Archery, Woodcutting, Mining, Fishing, Cooking, Smithing, Fletching, Firemaking, Leatherworking.
Horses
Every player can claim a free horse at the Royal Stables and ride it anywhere, 12 coats to choose from.
Adventure
5 story quests, 3 boss fights for 1 to 5 players, and a town raid every weekend.
Pace
The world moves in 0.6-second ticks, the steady rhythm of classic tile-based MMOs.
Players
One shared world: trade face to face, duel, group up, chat and meet at weekend events.

Your first ten minutes

  1. Tap Play now, pick a name and choose how your character looks.
  2. Talk to the Guide by the fountain in Millhaven’s market square, below the King’s castle.
  3. Follow the gold arrow: chop a tree, mine copper and tin, smelt a bar, smith a weapon, win a fight, cook, and bank your things.
  4. Finish the task for 100 coins. Until then you’re protected outside the Wildlands: nobody can attack you and you keep your items if you die.
  5. Then pick up your free horse at the Royal Stables, just north-west of Millhaven.

Questions

Is Heraldmoor Online really free?

Yes. You can play every part of the game without paying. If a supporter option is ever added, it will only sell cosmetic extras, never gear, levels or protection.

Do I need to download anything?

No. The game runs in your web browser. On a phone you can add it to your Home Screen so it opens full screen like an app.

Can I play on my iPhone or Android phone?

Yes. It is built phone-first and plays best with the phone turned sideways. Tap to walk, tap something to use it, and hold it for more options.

Do I need an account?

No. Pick a name and play straight away as a guest. To keep your character and log in on other devices, add a password in Settings, then Account.

Is there PvP?

Only in the Wildlands, the band of moor between the Kingdom and the Hoarfells. The Kingdom and the Hoarfells are safe, and you can always challenge someone to a duel if you both agree.

What happens when I die?

New players keep everything until they finish the Guide’s starter task or reach level 5 in a combat skill (but never in the Wildlands). After that, your things stay where you fell for 10 minutes, and for the first 3 only you can pick them up. You wake in the nearest town, and the game shows you the way back.

Where do new players start?

In Millhaven, the capital of the Kingdom, at the head of its market square. Across the square stands Millhaven Castle, where King Aldwin holds court: a great stone keep four storeys high, with a turret at each corner and a roof walk on top. You can walk every floor, from the undercroft and the great hall with the King on his throne to the chambers, the chapel, the King’s solar and the roof.

Can I ride a horse?

Yes. Claim a free horse at the Royal Stables near Millhaven, name it, and ride it anywhere, the Wildlands included. Groom it and it learns to trust you; a trusting horse gallops.

Where can I train combat?

At Wardbury, the King’s muster field in the Southmarch, about 5 minutes’ walk south of Millhaven (2.5 on a horse): out past Irondeep and Netherby, through Sallow Gap in the Long Edge and over the ford at Wendford, where the inn is half way, then up the Coldbrook combe and across the moor. Strike at the pells and dummies, tilt at the quintain, loose at the archery butts and spar in the ring: the yard teaches combat up to level 15, and the Master-at-Arms pays for a drill every day. Wolves, deserters and outlaws lurk close by, with scorpions, ogres, ghouls, fen lurkers and fire spirits further out. Choose Wardbury on the world map and tap Travel here to walk there by yourself.

Are there quests and bosses?

Yes: 5 story quests with choices in the conversations, and 3 bosses you can fight alone or with up to four friends.

More answers