Plots sit in districts around the towns and out in the wildland outposts. Claim one with coins, then upgrade it with logs, ore and coins: tent, cabin, stone house, manor. Rent is taken weekly from your bank, so empty houses return to the market for other players.
A stone house adds a shopfront with eight display slots. Set your own prices; other players buy whenever they pass, and the coins wait in your shop’s till. A 5% market tax is taken from each sale, which keeps coins from piling up across the world.
Trades happen in person with a two-step confirm screen, so you always see exactly what you’re getting. Face-to-face trades are tax-free. New accounts unlock trading after a few hours of play, which keeps gold sellers out.